POCKET LOGIC · 0846

Lantern Uprising

Explore tiles adjacent to revealed land. Clues count surrounding ROAD tiles, not enemies. Find the regent R after revealing at least six roads. Revealed guards demand a fight; each costs one heart. Three guard fights defeat you.

How to play & source

Explore tiles adjacent to revealed land. Clues count surrounding ROAD tiles, not enemies. Find the regent R after revealing at least six roads. Revealed guards demand a fight; each costs one heart. Three guard fights defeat you.

Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.

Mechanic research: Let's! Revolution!

Original small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.

New tactical layer

Rally replaces a guard fight only when two adjacent road crowds were revealed beforehand. Plan an encirclement rather than simply spending hearts; the rally route keeps all three hearts.